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Fabio Fatticcioni
Fabio Fatticcioni
2D Artist | UI Artist | Concept Artist
Pisa, Italy

Summary

Passionate and motivated Game Artist based in Italy with a sunny and positive personality and over 4 years of professional experience in the game industry.

I madly love creating characters that tell their own story and bringing them to life.

I'm passionate about the general multimedia world - from movies to music, photography to video games, UX/UI to motion design - and seek to explore the production and the creative path of a particular product.

Skills

2D AnimationConcept ArtEnvironment DesignCharacter DesignUI DesignVisual DevelopmentGame Art

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere
Procreate
Procreate
Spine 2D
Spine 2D
Aseprite
Aseprite

Reel

Productions

    • Mobile Game
      Move'em All
    • Year
      2020
    • Role
      Game Artist and Animator
    • Company
      Split Games

Experience

  • UI Artist at Red Raion
    Catania, IT
    September 2024 - Present

    I'm responsible for the UI/UX of a PC game, creating wireframes and prototypes in Figma, as well as mockups and final assets in Photoshop and Illustrator.

  • Game Artist at Marshmallow Games
    Bari, IT
    March 2023 - August 2024

    I worked on:

    -Character design

    -Environment and prop design

    -UI/UX design

    -In Game Assets

    -llustrations

    -Game mockups

    -Animations

    from pre-production to the launch of a mobile educational game called Smart Tales.

  • Concept Aritst at Midnite
    Cesena
    May 2021 - February 2023

    As a concept artist, I worked on the pre-production of casual games, creating mockups, character designs, props, and UI assets.

  • Animator at LF Games
    Pisa
    July 2022 - December 2022

    I worked as an animator on an indie game called Darwake, using Spine 2D and Unity's animator. I was responsible for animating the main character, environment props, and some NPCs.

  • Spine 2D Teacher at TheSign - Comics & Arts Academy
    Florence
    May 2022 - June 2022

    I taught a course on the fundamentals of Spine at The Sign - Comics & Arts Academy as a professor.

    The course began with creating and setting up a character in Photoshop for export and import into Spine. Then, we covered the rigging phase, which involved creating a skeleton for the character, mesh adjustments, and applying constraints to facilitate movement. Finally, we delved into cutout animation techniques for animating the character.

  • Game Artist at Green Games
    Genoa
    October 2020 - April 2021

    As a Game Artist, I was responsible for character design, animations, environments, and UI elements for commissioned mobile games focused on sustainability education.

  • Game Artist at Whitesock
    Florence
    October 2020 - February 2021

    I've collaborated with WhiteSock as a Game Artist working mainly on character design, animations, and environment for a mobile game called Simbioasi, commissioned by Coop.

  • Game Artist at Just Funny Games
    Imola
    March 2020 - September 2020

    As a Game Artist at Just Funny Games, I primarily focused on a project commissioned by Osmo, titled Lettertopia.

    My responsibilities included character design, animations, and UI development.

    Additionally, I created the initial intro video, handling everything from concept to final editing using After Effects.

  • 2D Animator at Steam Factory
    Florence, Italy
    August 2017 - November 2017

    First professional experience.

    I took care of the study and the realization of animation rig for E-Rob characters, a game on App Store.