Passionate and motivated Game Artist based in Italy with a sunny and positive personality and over 4 years of professional experience in the game industry.
I madly love creating characters that tell their own story and bringing them to life.
I'm passionate about the general multimedia world - from movies to music, photography to video games, UX/UI to motion design - and seek to explore the production and the creative path of a particular product.
I'm responsible for the UI/UX of a PC game, creating wireframes and prototypes in Figma, as well as mockups and final assets in Photoshop and Illustrator.
I worked on:
-Character design
-Environment and prop design
-UI/UX design
-In Game Assets
-llustrations
-Game mockups
-Animations
from pre-production to the launch of a mobile educational game called Smart Tales.
As a concept artist, I worked on the pre-production of casual games, creating mockups, character designs, props, and UI assets.
I worked as an animator on an indie game called Darwake, using Spine 2D and Unity's animator. I was responsible for animating the main character, environment props, and some NPCs.
I taught a course on the fundamentals of Spine at The Sign - Comics & Arts Academy as a professor.
The course began with creating and setting up a character in Photoshop for export and import into Spine. Then, we covered the rigging phase, which involved creating a skeleton for the character, mesh adjustments, and applying constraints to facilitate movement. Finally, we delved into cutout animation techniques for animating the character.
As a Game Artist, I was responsible for character design, animations, environments, and UI elements for commissioned mobile games focused on sustainability education.
I've collaborated with WhiteSock as a Game Artist working mainly on character design, animations, and environment for a mobile game called Simbioasi, commissioned by Coop.
As a Game Artist at Just Funny Games, I primarily focused on a project commissioned by Osmo, titled Lettertopia.
My responsibilities included character design, animations, and UI development.
Additionally, I created the initial intro video, handling everything from concept to final editing using After Effects.
First professional experience.
I took care of the study and the realization of animation rig for E-Rob characters, a game on App Store.