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Gamification level path and UI

Here are some early explorations, UIs and props I made for the Smart Tales Primary level path.
The final result is the culmination of a fantastic team effort that I had the pleasure of collaborating on.

Early explorations of the level path involved experimenting with UI elements, pop-ups, level transitions, and overall aesthetic.

Early explorations of the level path involved experimenting with UI elements, pop-ups, level transitions, and overall aesthetic.

Continuing with exploration.

Continuing with exploration.

Tiles are characterized according to the five characters of Smart Tales

Tiles are characterized according to the five characters of Smart Tales